[Request] Tutorial create Pickup objects

would be nice if there was also a tutorial on creating a pickup object/actor like the ones in shootergame

Hey Emile,

While we don’t have a tutorial in place for creating Pickup objects, we do have some blueprint examples of Pickup objects available in the Content Examples project that is available for download. Within that project, if you go to the Blueprint_HUD, Blueprints_Advanced, or Level_Scripting maps, you will find blueprint examples that you can browse through and use for learning. The documentation for these maps isn’t available yet, but will be available at this link once it is made available.

Thanks!

-Steve

I haven’t had a chance to look at those but if there a is a pure blueprint pickup then I can probably figure it out. The ones in the shootergame are mostly C++ driven with the blueprint just handling the asset. The interaction is the part I need help with and thanks again for all of the work you guys do and quick answers you give to questions.

As Steve said, in the Content Examples they provided a pure blueprint pickup class with child classes (coin pickup, health pickup and pancake pickup). You can easily extend the parent pickup class to create your own pickups. :slight_smile:

Ok I got a chance to look at those and they need some tweaking obviously to do stuff (ie: give ammo , health , shield etc etc) next question would be how do I set them to work properly in multiplayer form? I assume there must be some replication involved and such as just having a use key works fine single player wise but I am not sure what I really need to do in multiplayer

Hey Emile,

Since your follow-up question is more leaning towards a multiplayer topic, we would like to see it re-posted as a separate question if you wouldn’t mind re-posting (we try to limit threads to one topic each).

Thanks!

-Steve

done and posted to here → multiplayer question