Currently, cloning only supports duplicating a project and updating the name of the project itself. It would be of great help if the target files were also updated so that the compile in editor option worked. Additionally it would be nice if certain paths in the engine are updated … I’m not 100% sure on what is responsible for this in the engine, but when attempting to “add code to project” using an existing *.h (say ShooterCharacter for example), ShooterCharacter cannot be found on a fresh clone.
It would be nice if cloning updated these references automatically…as it’s just not working as intended currently.