[Request/Idea] Precomputed (lightmass) for Skeletal Meshes

Thanks ! :slight_smile:
Does the morph target is planned for Maya as well or it is for Max only at the moment ?

Also, there is now way to compute the lightmass cache with interp-actors ? As far I know dynamic objects doesn’t count during the GI computation. If I take back my example of the street, if i convert my static meshes to interp-actors to get dynamic shadows they can’t contribute to the light cache isn’t it ?