[Request] Get default value in Blueprint


In unrealscript, it was possible to get the default value of a variable (which was made inside the default properties) with the default.variableName command. Currently, inside a blueprint it seems there is no way to get this default value. You can only Set or Get this variable.

Could it be possible to get a similar node for getting the initialized value of a variable (done in the C++ constructor) ?

Hi Fabrice -

There’s currently a TTP request for this, so it will be something we’re adding in a future release. We’ll keep you posted!