I’m literally getting self destructive because I can’t even click on a spline point or the engine crashes. I can’t even delete spline points without it crashing. I can’t even reset the spline points. I can’t reset the component by making it transient because apparently it still gets serialized. I can’t generate a circle of 3 points because one click generates a literal spaghetti view of 45 + up til browsing the next point crashes. I can’t update the spline component on an actor and have the actor update on the level as well. Long story short, when I need a simple spline, I apparently need Unity for that. ffs spline can’t even figure out its own time if closed loop is checked. Having the spline component added in c++ (defaultsubobject) makes blueprints choke on it.
Assertion failed: SelectedKeyIndex < SplineComp->GetNumberOfSplinePoints() [File:D:\build\++UE5\Sync\Engine\Source\Editor\ComponentVisualizers\Private\SplineComponentVisualizer.cpp] [Line: 3620]
UnrealEditor_ComponentVisualizers!FSplineComponentVisualizer::GenerateContextMenuSections() [D:\build\++UE5\Sync\Engine\Source\Editor\ComponentVisualizers\Private\SplineComponentVisualizer.cpp:3620]
UnrealEditor_ComponentVisualizers!FSplineComponentVisualizer::GenerateContextMenu() [D:\build\++UE5\Sync\Engine\Source\Editor\ComponentVisualizers\Private\SplineComponentVisualizer.cpp:3583]
UnrealEditor_UnrealEd!FComponentVisualizerManager::GenerateContextMenuForComponentVis() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\ComponentVisualizerManager.cpp:276]
UnrealEditor_UnrealEd!FComponentVisualizerManager::HandleClick() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\ComponentVisualizerManager.cpp:48]
UnrealEditor_Kismet!FSCSEditorViewportClient::ProcessClick() [D:\build\++UE5\Sync\Engine\Source\Editor\Kismet\Private\SCSEditorViewportClient.cpp:440]
Pulling my fcking hairs out because I can’t even have splines! I think JWatte is missing the point completely.
Any product / service etc that I pay for that is broken I claim a refund for as anyone should. I’m not encouraging them to create problems.