Request for a Perforce -> UEFN guide :)

Hello,

In order for studios to collaborate on UEFN projects the only way to currently have multiple people in editor is by using Perforce as a source control option.

I have been running into all kinds of problems getting it set up, and I know other teams have also, I think it would be very valuable to every studio/team if someone at Epic could make an official how to guide showing step by step how to get it set up.

That is all thank you :upside_down_face:

I’ll second this. I would also like to add that it would be valuable to document after the initial setup how

  • to add more users
  • checkout, submit
  • revert changes
  • best practices when submitting and syncing
2 Likes

Thank you, @KyleDev - I’ll get this in the feedback document!

I think this doc addresses most of what you need for the short term: Using Perforce as Source Control for Unreal Engine | Unreal Engine 5.1 Documentation

For checkout, submitting, reverting, this is part of P4 usage generally which you can find info on here: Basic Concepts

At this time, the docs team does not plan on documenting Perforce as we will be using Skein as the main revision control for UEFN. But if there’s anything else you need, please let us know and we’ll do our best to accommodate. Thanks!

1 Like

Nice! Thank you for this. Looking forward to Skein being up and running.

You guys can also use external source control until skein is ready for use. Look up “visual SVN” for your server, and “Smart SVN” for your client handling the commits/updates. Its way easier to setup than perforce, its free and it has everything you need from source control.