Hey all. I have been researching flow maps and haven’t found too many definitive things. It’s a bit frustrating, and wanted to start a thread with references and suggestions.
AFAIK, there are two ways of generating flow maps (pls correct me if i’m wrong):
- Paint them manually in Photoshop / Substance Painter / or the handy tool Flowmap Painter
- Use Maya or Houdini to generate simulated flowmaps
From what I understand, hand painting them can be difficult to achieve realistic results. So Maya / Houdini would be preferable. Yet I see nooooooo tutorials on how to generate them. Why? Can anyone here with expertise in Maya explain the process or point me to some resources?
EDIT: Found also a tutorial via UE blog on how to create flow maps in PS link here