Hello,
I often work with enum bit flags in c++.
When I extend c++ classes to blueprint classes with an int property that I use for flags, I have to set all the flags as numbers manually (hard when many flags).
It would be nice to define in UPROPERTY() macro something like a link to enum for maskfield (that exists in Unity).
Example:
UENUM()
enum TestEnum
{
LightmapStatic = 1,
OcclusionStatic = 2,
BatchingStatic = 4,
};
UPROPERTY(Mask=TestEnum)
int32 TestMask;
Thank you.