Request: add GetDebugName() to creative_device, to get Actor's Outliner Name for use in Print() statements

Since we don’t have the ability to set breakpoints, we have to rely on Print statements for debugging

When you have multiple devices that use shared code but have very different roles, it can be very useful to be able to find out which device each Print statement relates to

Of course I can work around this locally by just manually setting an @editable variable to describe each actor’s name, but I’m hoping that we can get official support on this to just re-use the actor’s outliner name, since it’s going to be a huge pain to have to manually keep the two in sync