Repvar Dependencies: Is this possible?

So if I have a replicated variables A and B, can I setup some sort of logic where, if A & B are changed, A is guaranteed to arrive at or before B on all clients?

Specifically in this case I want to send a replicated variable to non-owning clients but I want it to be at or before the same frame that the server sends replicated data about the position of the client (in the Character Movement Component).

Another Example: I want to use a boolean repvar as a flag to indicate the start of some action, but that action might need extra data, so I have another replicated int that I want to be updated at or before the boolean so I can use the value of that integer when evaluating the boolean event. (But I don’t want to put these into a struct because I don’t always want to send the int, maybe only 50% of the time).