In Build Configuration for Unreal Engine | Unreal Engine 5.5 Documentation | Epic Developer Community, the path /Users/<USER>/.config/Unreal Engine/UnrealBuildTool/BuildConfiguration.xml is mentioned for macOS, but it appears that Unreal 5.5 looks for the BuildConfiguration.xml file under /Users/<USER>/Library/Application Support/Unreal Engine/UnrealBuildTool/BuildConfiguration.xml as well.
That appears to be higher precedence than /Users/<USER>/.config/Unreal Engine/UnrealBuildTool/BuildConfiguration.xml or may even replace it; not 100% sure which.
I just wanted to let you know I was going through your Docs to set up enhanced input and for moving backwards and found an error: Your configuration for S in the screenshot at least, is backwards, you need to swizzle with index 0 and negate with index 1 for this to work properly.
Issue: Grammatical errors/innacuracies in the following section of the text from that page:
Hereâs the section in question â
" CameraComponent
A CameraComponent represents a camera viewpoint and settings, such as Projection Type, Field Of View, and Post-Process Overrides. If the ViewTarget is a CameraActor or an Actor that contains a CameraComponent and has bFindCameraComponentWhenViewTarget set to true. A related property that can be set for any Pawn is bTakeCameraControlWhenPossessed, where the Pawn will automatically become the ViewTarget upon possession by the PlayerController."
1) âIf the ViewTarget is a CameraActor or an Actor that contains a CameraComponent and has bFindCameraComponentWhenViewTarget set to true.â
Problem: incomplete sentence/thought â The âthenâ part of the âifâ is missing. What happens if bFindCameraComponentWhenViewTarget is true?
2) A related property that can be set for any Pawn is bTakeCameraControlWhenPossessed, where the Pawn will automatically become the ViewTarget upon possession by the PlayerController."
Problem: the bTakeCameraControlWhenPossessed property is NOT part of Camera, CameraComponent, Actor, or Pawn - Where is bTakeCameraControlWhenPossessed? A full, case-insensitive, partial match search of the UE 5.5 source tree for bTakeCameraControlWhenPossessed or anything similar to it (e.g. just âCameraControlWhenâ again case-insensitive, partial) returns nothing.
Maybe this property is deprecated and removed? Was it replaced by bFindCameraComponentWhenViewTarget or bAutoManageActiveCameraTarget which do exist in the PlayerController?
Incorrect Order of operations as âPaint Weightmapâ is at the end for whatever reason
The NExt Steps button under Testing with Metahuman Creator leads to the same Testing with Metahuman Creator page
The Screenshot under Path A in âBuilding An Outfit Assetâ is incorrect and a duplicate of the Update Redirector
Also, you speak of weight map painting PRIOR to putting the wardrobe in the Metahuman creator, when I have tested and confirmed that Metahuman creator re-skins everything, ignoring any work done prior to the ingestion into Creator
And also outputs a Skeletal Mesh instead of a Cloth asset, for whatever reason, even when itâs input is a Cloth Asset (in the form of an Outfit within a Wardrobe)
It says the tool should be located at <UNREAL_ENGINE_ROOT>/Engine/Binaries/DotNET/NetworkProfiler.exe, but it doesnât exist there for me nor for my co-workers. In fact it doesnât exist anywhere in my UE_5.6 directory. It does exist for me in distributed installs for prior versions of the engine (5.3, 5.5).