Category: Missing information
There seems to be no doc at all for what variables are available for use within UnrealGameSync.ini. I know that the following all work:
$(ClientName) – source control workspace name
$(Change) – source control changelist number
$(ProjectDir) – obvious
$(UserName) – this is OS username, not source control username, unfortunately
$(Stream) – stream associated with the client. Learned this by trial and error.
What others are available and what do they represent? How can one find this out? Example: is the source control username available?
Thanks.