Engine version: 4.26
Detailed description of the issue: Section 6 of Multiplayer Programming Quickstart says to add:
AThirdPersonMPProjectile* spawnedProjectile = ()->SpawnActor<AThirdPersonMPProjectile>(spawnLocation, spawnRotation, spawnParameters);
It should be:
AThirdPersonMPProjectile* spawnedProjectile = ()->SpawnActor<AThirdPersonMPProjectile>(ProjectileClass, spawnLocation, spawnRotation, spawnParameters);
This is the same as Section 3.2 of First Person Shooter. In the current example ProjectileClass is never used and causes problems if the wants to implement subclasses.
Screenshots: N/A
Additional info that is helpful: N/A