Engine version: 5.0.0-16433597++++Release-5.0-EarlyAccess (Yay
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Detailed description of the issue (suggestion):
In the Unreal 5 Early Access documentation, under Hardware Tracing, it says that you can visualize the Proxy Mesh by this command: r.Nanite 0
However, you also have CTRL + N for showing “Nanite Proxy”, maybe it should be mentioned as well?
The command is good of course because it works everywhere, but the context of the help page is the Static Mesh Editor. Just a thought!
's the page:
Thank you for your great work, looks amazing and I have learned so much already from the documentation already.