Reporting Issues for Documentation

https://docs.unrealengine.com/latest/INT/BlueprintAPI/Utilities/Transformation/AttachToActor/index.html

Missing important information: optional socket name will only correctly be resolved for sockets in the root component of the parent actor. Sockets in non root components of the parent are not working correctly.

Not sure if this is intended but at least it should be documented :wink: Given the fact that collision components have to be root component I guess the Socket Name option is practically pretty useless because normally sockets or not in the root component.