Strange, I didn’t have to add SetMobility() to the code and it worked for me. The constructor of USceneComponent has “Mobility = EComponentMobility::Movable;” as its first line.
Strange, I didn’t have to add SetMobility() to the code and it worked for me. The constructor of USceneComponent has “Mobility = EComponentMobility::Movable;” as its first line.