Repnotify seems work only just once

I make event reset and connect with repnotify, first time is work for both server and client but nothing happen when on the next time for client.
I am sure event reset is run on server event only right? that means it should trigger both on server and client.

Setting the variable “Must Take Place On The Server”. If you do this the value is replicated to all “Relevant” players.

On receive of the replicated update the variables OnRep_Function is executed.

Event Reset → Srv Reset (Run on Server)

Srv Reset → Set (Notify Reset)

I just know that repnotify as boolean needs to toggle between true or false so it can fire rep_function and it works for client side now.

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