ReplicationGraph stopped working after upgrading to Unreal Engine 5

Hey everyone,

We are having an issue with ReplicationGraph ever since we upgraded to Unreal Engine 5.

In particular when we load up a small map, like our test/dev map we are able to move around and do stuff.

When we load up our main map in PIE with ReplicationGraph enabled, we can’t move around or do anything and we notice that the PlayerState is being perpetually recreated, so the same PlayerState keeps being destroyed and created, and it ends up having a name like PlayerState55, PlayerState56 etc (all for the same player). This worked as expected before we upgraded to Unreal Engine 5.

We are not too experienced with ReplicationGraph so it would be helpful if anyone could give us a hint of what could be causing this behavior.

Thanks in advance.

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