When a player moves forward or backward I need to set and replicate the scale float. I’ve tried setting up a custom event (run on server/ reliable) to replicate the var before and after “add movement input”. My understanding is that Add Movement Input already replicates, which is fine, but regardless I need the Scale Value set in a var for animation purposes.
The server doesnt know what value to set Axis X to, so you’ll need to pass that float through from the client to the server. Just add a float input into that Server_SetAxisX Event, then make sure you plug the clients value in.