Replication traffic stats in Shipping configuration

Is there any way for me to hook up to some event dispatcher/functions that allow me to give insight into how much traffic was received during an update frame/window?

I’m fine with doing runtime detour patching for that, just need pointers where to look for it.

You can use the Network Profiler to see the traffic for a specific session. I would start there and see if there’s a way to specify a time window to analyze your traffic.

if anyone else stumbles upon this godforsaken thread from google - the answer is PlayerController->GetNetConnection();

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