I am working hitting a physics ball around, so far everything local of course works fine, but in testing multiplayer ran in to a few snags.
Currently the server can still hit the ball around ok, however when a client hits it, it starts to move but jitters, switching back to server you see it has not moved at all.
Note, that I originally tried multiple combinations with switch authority and without as well as different replications on the custom events, i’m not sure where i am going wrong.
Devised a work-around based on using custom events to multi-cast the event. In this example it allows me to pass location / and rotation of player camera to the server to initiate my replicated event for me.