Replication through Impulse problems

I am working hitting a physics ball around, so far everything local of course works fine, but in testing multiplayer ran in to a few snags.

Currently the server can still hit the ball around ok, however when a client hits it, it starts to move but jitters, switching back to server you see it has not moved at all.

Note, that I originally tried multiple combinations with switch authority and without as well as different replications on the custom events, i’m not sure where i am going wrong.

Here are the blue prints:

(Character BP)
(Hammer BP)
(Ball BP)

80054-2016-02-26_8-35-28.png

Devised a work-around based on using custom events to multi-cast the event. In this example it allows me to pass location / and rotation of player camera to the server to initiate my replicated event for me.

(Player BP imitates and passes to server.)

(Ball Receives command from server and applies information.)

Hey, did you manage to get anywhere with this particular project, if so do you have a demo video on YouTube? It’s definitely been a while.