![I have a replication problem. The following example: I spawn a new actor in my pawn at position 0,0,0 in the level. This should follow the mouse by using set actor location for example. However, the movements on the client side are not displayed on the server side, but only vice versa… Everything regarding replication is activated (Rep Movement and Replicates) … is there anything I need to be aware of for using set actor location in a multiplayer scenario?]
I got it. I just had to set the the owner in spawn actor by class to “get owner”