I noticed that at a ping of about 70 all the actors are replicated with a large delay, I also have actors important for the game, but they are also replicated for about a second. I’ve tried increasing the priority of the actors, but it doesn’t seem to have any effect. All my actors have default network settings. I heard about Force Net Update, but I also did not notice any changes, maybe I did not use it that way.
For clarification, the actor spawns on the server from the event on the client, and then is displayed on the clients, and this takes about a second. I don’t think these are good results even for 70 ping.
I would like to get the speed of replication on a par with the character input. Is there any way to increase the replication speed on clients?