Replication Problem; Actor not deleting properly

Hey there!
Basically i’m making a prop hunt game where the players can hide into a prop. It’s obviously a multiplayer game but I’m facing a problem that keeps me from progressing.

Basically (ignore the messy graphs, it’s just for development) on input, the client sends to the server the instruction to “lock” the prop in place to make the right collisions. The first step works well, but when the client presses the button again to unlock it’s position and destroy the “locked” prop, it never deletes it on clients. I debugged the thing and it seems like the RPCM_Setlockin only runs once on all clients (on initial lock) but never fires on all clients the second time (on unlock) even if it should.

Here are my graphs:


Can’t really seem to find the issue there. Can someone help?
Thanks ! :slight_smile:

it’s fixed, forgot to make it reliable…