Hello, I’m making a mod that brings fast aircrafts to the game and I’ve done the physics. My problem is replication, I don’t want to use movement components because max I can go with them is the speed of helicopters (120knots) after that the server dies if any latency kicks in. Instead, the tech lead of this game himself suggested me to replicate inputs! It’s genius because raw inputs are 0-1 and if latency kicks in, I would lose only inputs as if they’re blocked and not the whole position which leads to a visual Jittering. This way, when server gets player’s replicated raw inputs, all the calculations are done on the server with these inputs, and then sent client-wise.
My problem is that I have no idea how to do that because never handled replication before. Please, I need step by step explanation of how do I take player’s inputs in tick and using these - call server calculation and send it client-wise, so that it would work good on dedicated server.