Replication Passing value through event

Hi everyone,

I try to pass a variable through event for spawn an actor, it seems to work, but when i stay pressed on my binding key, my rotation (so my variable’s value) seems to not change, but it’s working each time i press my key.

Here a screen of how i pass my variable through my events.

https://forums.unrealengine.com/filedata/fetch?type=thumb&filedataid=117792

Have you some idea how to resolve this problem ?
You know like a tick every ms or something like that maybe ?

Thanks for your help guys.

Nobody got an idea ?