Today I released an update that removed the need for players to port forward and instead just use steamsockets.
I’ve had a few reports that certain in-game items don’t show for clients, where they are present on the server. This indicates that there was some packet loss.
I know that the engine uses UDP for replication, so it would seem that there is no guarantee that data is received by the client. What are some ways of mitigating (or knowing) when packet loss has occurred?