Hellow People
im Trying to make a multiplayer VR project with the CollabViewer template where two players can both interact with an real tracked object (bucket + vive-tracker)
The 1. step was that both VR Players stand in the same Playarea and see each other at their actual Position.
*This works by simply using only one PlayerStart and calibrate the two HMD/PC to the same Place/Rotation on the actual Play Area *
The 2. step now is to make them both see the Tracked Object.
I made this work by just adding the Tracker and the tracked static-mesh-Object to the VR_Pawn, and setting it up to replicate across the server.
now my problem is that the Server Player (who has the tracker set up in steamVR ) is replicating the object correctly and moving,
but the Client Players Static-mesh-Object is lying around on 0,0,0 not moving but being visualy replicated to the server player.
so basicly i have 2xThe Pawn and 2xThe Object but only one is actualy moving.
im sure that there must be some easy and smart way to solve my problem maybe:
… by making the bucket an extra object and feed it with the Transform from the serverpawn.
… or make all client buckets invisible
but i have no idea how to make it work…
hope someone has an idea.
greetings Wafflebot1