Replication of hands stops when camera gets close

Hello,

Using MetaXR and Oculus Quest 2 and 3 devices with hand tracking enabled. When the camera gets closer to the player which is Oculus Quest 2/3, it seems hands disappear.

Not sure what is happening. Checked for overlaps, tried different pawn for server, but still same issue.

See video: https://youtu.be/GQFmX33GubE

Looks like they’re being culled, or there’s an LOD level that doesn’t have any mesh data? Check collision and LOD levels

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