Replication of Blend spaces on Client Issues! Part 2

Hello,

I am trying to use an independent variable outside of the Character Movement Component to replicate BlendSpace animations.

So I have 2 variables I’m using to control the Pitch and Roll animations of my space ship via a BlendSpace. This works great locally. When i try and do this over networking where I start up 2 windows in the editor : Server and Client there are issues.

On the Client both the servers ship and the clients ship both animate correctly with the BlendSpace.

On the Server the Servers ship is animating correctly but the client ship does not. Here is the video of the issue :

[video]UE4 Replicated Blendspace Issue On Client - YouTube

Here are the Blueprints controlling this:

Here is the Animation Even Graph:

Here is the Node in the State Machine calling the Blendspace:

Thanks

You are only calling the function once to run on server . You need another event to replicate the clients to change the values themselves either through multicast or make an onRep functions for the variables you are changing.