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Replication not working

Hi there.

I’m referring to my own thread, what I’m trying to achieve

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I want that the Inventory will be visible on all clients later.

Unfortunately, The Print String node gets only executed when I call the Event from the Server. Nothing happens when I call the Event from one of the Clients.

How do I do this properly?

€dit:
Jesus Christ.
I had no Idea i can call “Switch has Authority” even in the Player Controller itself. I didn’t know that the Controller’s Events can be called on the Server directly.
Case Closed.

I see that you’ve solved your issue, but to provide some additional information that may help you and others in the future; GameMode only exists on the server. Anything that is called to the GameMode by a client will fail because it doesn’t exist in the client.