Hey everyone,
Fairly new to the Unreal world so I’m still somewhat confused by some replication stuff. Can anyone tell me why I’m running into a problem here? I’ve attached an image that goes through the Blueprints flow as well as the problem / debug info. I’ve been banging my head against the wall for the last 6 hours trying to figure out why it’s breaking. The original image is too large so I’ve linked the image using a Discord link. I’ve attached an image as well with just the flow of code in debug mode that shows it checking validity of a particle effect, then “destroying” it but the debugger still shows that the particle effect reference is valid even though the check that comes afterwards says its been destroyed.
Thanks in advance for your time.