Replication - Laggy/Jerky Projectile Movement through client

My projectiles are moving really weird inside the clients, some of them bounces in the air, others have a laggy movement, something that does not happen at all via server.

I’ve made a video to demonstrate. In the video you can see the big difference between the client and server projectiles movement.

Made some searches through the forums and this thread was the closest I’ve found that shares the same problem, but his solution did not worked for me, it has got even worse results.

I want to know why this is happening, I don’t remember this happening before I changed the projectiles’ mesh, but it doesn’t make sense if it was caused because of this.

The projectiles spawn is happening only by the server, and they don’t duplicate.

EDIT: This project has been migrated to 4.11 and before the migration, it was running fine. I’ll keep searching through the differences between the two projects

Solved, found out that I was setting the initial velocity as a variable that was not being synchronized with the server, and was running problematic causing the movement update to be like the video.