Replication gets bad if host isn't close to clients

The further away the clients get from the host the worse all replication becomes, even if it’s just a few hundred units. why?

From a clients perspective it feels like they’re playing with 100 ping even if it’s 10. And as soon as the host looks at/comes close to the clients again it works fine.

How can i fix this?

May be the network relevancy settings? The default numbers or any number you put in there are the square root of the distance so therefore they may seem extremely high they are not straight line distance.

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Tweaking relevancy settings doesn’t really change anything. If the host isn’t rendering the client, and is a small distance away, replication around the client gets bad. (Distance culling is disabled for the players)