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Replication failure to change gravity point

Hi, (sorry for my English) I am creating a host based multiplayer game, for now everything seems to work fine but I have run into a problem.

The idea is to change the gravity point in a part of the level, when I do it with the host, everything works perfectly, but not with the client, even if the host sees it correctly.

This is the logic on the character plane:
[ATTACH=JSON]{“data-align”:“none”,“data-size”:“medium”,“data-tempid”:“temp_211839_1611131732807_799”}[/ATTACH]
](filedata/fetch?id=1854569&d=1611131692)

This is the function within the character plane:
[ATTACH=JSON]{“data-align”:“none”,“data-size”:“medium”,“data-tempid”:“temp_211841_1611131831624_830”}[/ATTACH]

In this video you can see the error:

https://www.youtube.com/watch?v=UzvnvCtKlws

https://i.imgur.com/QTDoSUK.mp4

What am I doing wrong? It’s all done with planes, I can’t use c ++

Thank you very much for the help.