Replication failure to change gravity point

Hi, (sorry for my English) I am creating a host based multiplayer game, for now everything seems to work fine but I have run into a problem.

The idea is to change the gravity point in a part of the level, when I do it with the host, everything works perfectly, but not with the client, even if the host sees it correctly.

This is the logic on the character plane:

This is the function within the character plane:

In this video you can see the error:

What am I doing wrong? It’s all done with planes, I can’t use c ++

Thank you very much for the help.