Replication Fails With The Server

In Unreal Engine 4.27, replication appears to fail with the server after successfully triggering an event from a remote player. As in the screenshot I’ll attach below, I’ve set up a super-simple test object for players to interact with, which simply prints a string. In previous versions of the engine, I don’t recall ever encountering this issue. However in 4.27, replication appears to fail with the server event in every test project. Viewing the blueprint from the server’s perspective confirms that nothing happens as well. The event call just dies off there with no explanation.

Is anyone familiar with this issue that can assist?

Thanks a bunch.