Replication character reference (MP)

Trying to replicate health value on widget health indicator for all clients, but for unknown reason character ref can’t get valid on client side, only on server, basicly i see only health “-1” on my health bar for client. Function Get_Health_Text_0 binded with static Text on my widget. I am not an expert in MP, will be appreciative for any help. Using free Multiplayer Template project to test all this stuff.

Did it other way, though it looks more like a hack… still didn’t get the source of problem, anyway, if somebody will need it.