Replicating/Updating player state variables on server

Hi guys, I am trying to update a variable on the client, but it is only applying to the client and not updating the server.

I have a talent tree, client selects “increase attack” talent point and this updates the attack, when I run a debug function on the server which displays all players level and attack damage it still says the client attack damage is 0, but it works when the server does it. The player level works fine and each player has their own level.

Please take a look at Replicating/Updating variables in player state - Multiplayer & Networking - Unreal Engine Forums

This is my question on the unreal answer hub and it has all the screen shots.

Thanks

Solved it. Check unreal answer in the link above for the answer