Replicating Physic Handle?

We are getting somewhere here,

For me the client can update the server location… But not any other way… Can I see what comes after your Event Tick?

The only difference for me is I use the Camera Forward Vector and World Location and times it by a 150. I think what comes after our Event Tick is different.

P.S for someone who is new to UE4 you’re doing very well. I suspect previous dev experience?