I am currently having issues replicating Physics that are being controlled by a Physics handle, when I debug my blue prints I can see that the server is showing the code executing completely however the physic static meshes are moving for clients…
I have followed TJ Ballards tutorial for picking up Physics Objects, and slightly adapted it so I can pull and close doors using Mouse axis input. (Dragging doors open and close).
You see the blueprints in use in that tutorial.
All my variables are set correctly, the static mesh blueprints are set to replicate… Wonder if anyone can recreate have a go?
The end goal is to have Doors that can be open and close with mouse input, along with wardrobes, drawers etc… as well as having the standard physics object pickup. If this isn’t possible to do, is there an alternative that can be done with Matinee where you can make it seem like you’re dragging the door across a time line, but also be able to push the door by walking into it?
Thanks for your time.