Replicating Physic Handle?

here ya go:
380b9207851372bf94e583e998fb2673b1004686.jpeg

i started with the UE4 content example physics code as a base for manipulation(copy and paste) then modified until it’s in it’s current state useing the FPS template.
i stumbled on your thread looking for a solution to my own problem :slight_smile:

experience? a little bit of doing the same code in Unity4, have only used UE4 in my downtime since december i think? thats why my example was quite unpolished, and probably had much room for improvement.

just occured to me - make sure the objects you are controlling are replicated too, otherwise it’ll only move on the server side.