here ya go:
i started with the UE4 content example physics code as a base for manipulation(copy and paste) then modified until it’s in it’s current state useing the FPS template.
i stumbled on your thread looking for a solution to my own problem
experience? a little bit of doing the same code in Unity4, have only used UE4 in my downtime since december i think? thats why my example was quite unpolished, and probably had much room for improvement.
just occured to me - make sure the objects you are controlling are replicated too, otherwise it’ll only move on the server side.