So I’m using nDisplay and was able to replicate a lot of randomized elements of my dynamic actors quite well. The issue I’m running into is with Particle Effects (Cascade). I thought if I set up all the modules to be seeded this would solve the issue, but the particle is still different between nDisplay nodes. I attempted to follow some of the documentation around nDisplay actor replication (https://docs.unrealengine.com/en-US/Engine/Rendering/nDisplay/Replication/index.html) but this states clearly that “These components do not carry out a full replication. Only the transforms of the parent Actor or of child Components are sent to the cluster.”
So then I looked into using cluster events instead (https://docs.unrealengine.com/en-US/Engine/Rendering/nDisplay/ClusterEvents/index.html) but there isn’t an obvious way to feed all the information about a particle into the “Make DisplayClusterClusterEvent node.” Am I missing something here? What is the recommended way to replicate a particle effect across multiple nodes using nDisplay so the particle looks the same on every node?