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Replicating minimap by using render target / 2d scene capture

Hello guys,

I think it’s my first topic here! I am excited to share my thoughts/problems with you all.

I am creating FPS multiplayer game and I’ve got a problem with replicating 2D Scene Capture Component created as UMG widget. I call it from begin play in PlayerState.

The issue is on both server and client I see the same pawn, I am expecting to get different views.

Please see attachments below.

Hey, Have you found a solution for the problem ?