[FONT=Century Gothic]Hi! I’m having problems with replicating my event with a launch character. Everything works in the server as usual, and is replicated on the client but client to server replication is not working. The first image is the blueprint for replicating the launch. The second image is the blueprint calling the client event. The notify comes from a montage. I’ve also tried calling it through the server and then the client but that still wasn’t working.
Anyone can help me with this?
[FONT=Century Gothic]Fixed. I seem to forgot to notify the server who the client’s current target is. Making the launch happen on place beacuse it can’t get the current target’s location.