Hi. Im creating a Oculus Rift multiplayer game and want to replicate the head orientation(like in minecraft, making you able to see where other players are looking). I am using the “TP_FirstPersonBP” template, and set the arms of the character to be visible to other players as well(unchecked the “Only Owner See”). When I test the game the following happens:
Moving, jumping and rotating replicates perfectly, but there is no replication of looking up or down - the hands are always pointing straight ahead and never aims at the ceeling/floor!
There is an example of using head tracking to move a characters head and body in the free sample game Couch Knights. That was built for showing techniques for accomplishing multiplayer VR. If you open the Oculus_Character_Actor Blueprint, you will see the setup that we use for moving a body based on oculus position.