Replicating "fake" dynamic lights

Hello everyone, i’m pretty new to making multiplayer games, and stuck with a problem.
I have something like a “fake“ dynamic lights system, using materials and MPC to store position and radius of each “light“ source. MPC gets position for lights from actors placed in world dynamically. Actors themself replicate correctly but i only see “light“ on my listen server.
Anyone have any idea how should i approach this problem?