So I’ve been trying to replicate component static mesh’s rotation over network, but only server is able to replicate rotation to clients, while clients are not. What am I doing wrong? Engine version is 4.18
First, all of those custom events aren’t needed, and neither is saving dt as a variable. Coming from your event tick, you should simply have a switch on authority. From the authority pin, you should insert your logic. You also need to be sure that the mesh is set to replicate, along with its parent.