Replicating Cable End Point

Hello! I’m working on integrating multiplayer and for the most part it seems to be working well however I have noticed that the Cable End Point is not updating and instead shows the end point wherever the player starts the grapple. The server sees all clients grapple correctly but clients see it incorrectly so I believe the End Point change is not being replicated. However, I am having trouble figuring out the correct way to do this. After watching all the tutorials I have found and trying multiple ways to replicate (using RPC’s, RepNotify, etc), I have had no luck. Any help would be greatly appreciated! Below is my current grapple code.

Grapple Activation:

Grapple Forces:

From what I can tell the error is that this end point location is not getting replicated but I have tried using RPC’s and such to do so and it still doesn’t seem to be working:

If anyone can lead me in the right direction to implementing this it would be amazing!

Did you find a solution ?