Hi, I have a pickup class and when a player walks over this class and presses the pickup key, it will spawn an emitter and after a delay it will remove the actor and the emitter.
This issue I am having is it is getting destroyed on the server but not the client. If I pickup the item on the client, the event never gets executed (it just prints “Client”). When I run this on the server, the emitter spawns and the emitter gets destroyed on the server, but the actor stays on the client with the emitter.
I have 2 events, one for the server which uses “multicast” and one for the client which replicated using “Run on server”. Anyone know why this is happening?