I’m making a networked tower defence and I’m trying to set what turret spawns when you click. It works for the server but not the client. Although if I set what turret is spawned and then click to spawn on the client then it works.
The variable seems to be seems to be set for the client but I’m not sure if I’ve got everything set up right. I have the turret class variable set as replicated. Is there anything else I need to do?